I hate endings. They’re mostly never good. So, you know, forget about that. Instead of doing a list of games to signal the end of this pretty awful year, I’m going to take those same games and say, hey, if you haven’t gotten around to playing these, maybe you should try ’em out in the new year. They’re kinda neat.
I’ve been wanting to write something like this for a while, and actually did for a project that unfortunately fell through. Well, I still feel it’s important and I’m not going to wait around for another initiative to do so. As always, I must make clear that I only speak for myself. I speak for no other transgender person, I speak not for their journey nor exploration. Of course we’ll have experiences in common, that’s what brings us together as a community. But too often cisgender people take what one trans person has said and use it across the board to speak for an entire group of people. I must also emphasize that, obviously enough, this takes place over a decade, and there are flawed ideas in here, but nonetheless they play an integral part of my personal history and development of my identity.
Pokemon Snap was released back in 1999 for the Nintendo 64 here in the U.S. It was quite a unique little game. At it’s core a rail shooter, you played as Todd Snap, a photographer called by Professor Oak to a remote island to visually catalogue all the Pokemon that lived there. While on rails, you traveled to several geographically diverse locations on the island, photographing various Pokemon (sometimes displaying amazing or humorous behaviours triggered by certain player actions). Back in 1999, when Blockbuster was doing a lot better, you could go to stations set up in the stores around the country and print out the pictures you took in the game as real stickers. It was a great little cross-promotion. I still have a sticker on an old CD player featuring a couple Growlithes.
Pokemon Snap is one of my all-time favourite games. Every few months I stick my old cartridge in, power up my N64, and spend all day taking pictures of all those dumb little critters. The game featured some truly challenging photo opportunities—to this day I still have trouble getting a certain picture that involves Pikachu riding on Articuno’s back. So now, with more than 600 Pocket Monsters (and even more on the way!), and the Wii U’s Gamepad and improved online capabilities, I think Nintendo has on its hand the absolute perfect opportunity to revive a great spin-off. Below are the reasons why: